Funding Opportunities and open Calls
Our Project Scouting Team is regularly analysing the various funding opportunities for cooperation projects, research initiatives, consortia etc. on European level and summarizes the main facts about the different calls that might be of interest for our TMO members:
ERASMUS+ Strategic Partnerships in Response of the COVID-19 Situation
|Call title and ID||ERASMUS + STRATEGIC PARTNERSHIPS IN RESPONSE OF THE COVID-19 SITUATION|
|Application deadline||29 October 2020|
|Max. project budget / duration||300.000 EUR / 24 Months|
|Types of actions||Partnerships for Digital Education Readiness: aim at equipping education and training systems to face the challenges presented by the recent sudden shift to online and distance learning, including supporting teachers to develop digital competences and safeguarding the inclusive nature of learning opportunities. |
Partnerships for Creativity: aim to engage organisations in the fields of formal, informal and non-formal education, together with those from the creative and cultural sectors to stimulate European awareness and empower people of current and future generations – regardless of social and cultural background – to be successful innovators in their local environment.
|Priorities||Innovative practices in a digital era:|
• taking up of digital technologies and of innovative and open pedagogies in education, training, youth and sport.
• Particular attention will be given to promoting gender equality and addressing differences in relation to the access and use by under represented groups.
• Priority will be given to actions that promote innovative methods and tools for teaching, training, learning and assessment as drivers of improvements in lifelong learning.
Skills development and inclusion through creativity and the arts:
• educational activities and lifelong learning, informal and non-formal learning and youth work (including digital youth work) with a cultural and creative component
• to help young generations and professionals to acquire skills and competences, including digital competences, that reinforce creativity in education, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the resilience of the cultural and creative sectors.
• Priority will be given to actions that can contribute to job creation, sustainable development and social inclusion through the arts, by fostering innovative participatory and intercultural dialogue approaches linking education, training and youth stakeholders with organisations in the cultural and creative sectors.
|Scope of activities to be performed||Partnerships for Digital Education Readiness|
• activities to deploy digital tools and methods to deliver quality and inclusive education through online/virtual means, including blended teaching, training and learning;
• activities to support learners, teachers and trainers in adapting to online/ distance learning;
• activities to teach and promote safer and more responsible use of digital technology;
• activities to understand how best to incorporate digital online technology into subject-specific teaching, training and learning, including work based learning.
Partnerships for Creativity
• activities linked to reinforce all aspects of creativity in non-formal and formal education, by enhancing the development of skills and competences;
• measures to accelerate digital transformation and use of digital means to adapt to the way creative products, cultural goods and events are created, managed, disseminated, accessed and consumed;
• activities to promote active citizenship and social inclusion through arts, especially among young people;
• activities to nurture talents and foster entrepreneurship (including social entrepreneurship) in cultural and creative domains;
• learning tools and resources, materials, courses and training modules to foster creativity, culture and multiculturalism;
• artistic and cultural initiatives with an educational dimension or aimed at raising awareness on societal issues and European matters (theatre plays, exhibitions, music performances, discussion fora, etc.);
• activities to establish or reinforce networks and new collaboration models (notably through virtual means) stimulating intercultural engagement and flourishing of creative mind-sets among citizens, in particular young people;
• transnational mobility activities that promote learning opportunities in creative spaces and cultural heritage sites, including creative residencies for artists and creators in the fields of non-formal/formal education and youth work.
European Museum Collaboration and Innovation Space – DT-TRANSFORMATIONS-24-2020
|Call title and ID||European Museum Collaboration and Innovation Space – DT-TRANSFORMATIONS-24-2020|
|Type of Action||Coordination and Support Action (CSA)|
|Application deadline||12 January 2021|
|Max. project budget / total call budget||1 Million EUR|
|Challenge(s) to be addressed||• Proposals should offer solutions in relation to (small and medium sized) museums’ functions (collection of artefacts to their conservation and study, and from the interpretation and exhibition of museum collections to marketing and to managing online and onsite visitors) through the opportunities provided by digital transformation.|
• Additional pathways of innovative collaborations between developers and cultural/creative institutions should be sought.
|Scope of activities to be performed||• Small, experimental projects for the application of digital technologies to a selected area of work in selected museums; to serve the following aims:|
• enhance digital presence,
• innovate their day-to-day functions and processes,
• experiment with 3D digitization and AR/VR applications for visitors,
• test new business models for their post-crisis recovery.
|Important remarks||• Participating museums can choose to experiment in any application area they wish, but variation in the application areas across participating museums is encouraged.|
• Proposals are expected to use financial support to third parties (FSTP) to support museums for the experimental projects, duly justified as a means to achieving the overall objectives. At least 60% of the budget is expected to be dedicated to FSTP and the maximum amount of FSTP, distributed through a grant, is EUR 30.000 per third party for the entire action duration.
• The action will work together with existing initiatives that support the digital transformation of the cultural heritage sector, such as Europeana, the European digital platform for cultural heritage, and alike.
• The action may also investigate the potential of further development and expansion under the Horizon Europe programme, by evaluating the challenges and opportunities of scaling up.
As member of our Time Machine Network you are warmly invited to get in touch with our Project Scouting Team in case any of the above mentioned funding opportunities sparks your interest!